Apps and Games for a Mobile World
Challenge your creativity: choose your colours and get drawing. Stick-men doing crazy things, animated sprites or your very own cartoon movie, you can do it all with Doodlemate.
The following describes the Doodlemate app and the features and options it supports.
If you have any other questions about Doodlemate please contact firstname.lastname@example.org
The first screen is where you can find all your animations.
There are a few things you can do from this screen:
Tapping the thumbnail image for an animation in the list view lets you view that animation without the clutter of the drawing view.
Your animation is shown at its actual size and you can zoom in if you want to view a smaller animation more clearly. Tap the toolbar over "Zoom: xxx%" to reset your animation to its actual size.
Simply tap the display or the play/pause button to start and stop the animation.
The Settings screen is the first screen you see when creating a new animation, and is linked to the edit screen by the icon on the right of the title bar. Here you can edit all details for the animation.
What's palette based doodling without some palettes to start you off? Back from the early years of computing are the palettes from the Commodore 64, ZX Spectrum and the original CGA colour mode. Be dazzled by the sheer variety of colours these early computer game pioneers had to work with. If they could create masterpieces using them, why not you?
The palette selection screen is split into two sections, with your palettes at the top and the default palette options at the bottom. Simply tap a palette to select it for your animation.
The edit button lets you change an existing palette.
The Palette Colours screen shows a grid of colour patches, one for each colour in the palette. Tap on a colour to change it.
Note: The colours for default palettes can not be edited. Copy the palette if you want to create a variation of a default palette.
The Palette Settings view lets you change the name and size of a palette or change the description associated with it. This view also lets you copy the palette if you want to create a variation of it without losing the original colours. You can also delete the palette if you wish.
Note: The name, size and description of a default palette can not be changed. Default palettes can be copied but not deleted.
The colour editing view shows a grid of colours along with a brightness bar. Drag your finger on either to change the colour. The new colour is shown alongside the original colour, as well as the current RGB values (tap the RBG button to cycle between RGB, HSB and HEX). Select save to accept a new colour or back to discard your changes.
The drawing screen is where your animation drawing takes place. The view contains a toolbar at the top of the screen and a preview pane underneath it on the right. The rest of the screen is the edit area for your animation.
The drawing screen is linked to the Animation Settings screen by the icon on the right of the title bar.
The draw view shows the current animation frame. To draw in the frame you simply tap or drag with your finger in the frame area. Don't forget to select a colour to draw with from the palette.
Zoom and move the frame view using the standard pinch and drag controls.
The toolbar contains several controls to help you with your doodlemations.
The first button in the toolbar opens the general tools menu. This menu contains a variety of options that apply to the current frame.
The second control in the toolbar is the colour selection button. This shows which colour you are currently drawing with. Tapping it lets you select a different colour and, if you need to, edit the colours currently in your palette.
The biggest control is for frame navigation and consists of three buttons: previous, select frame and next (or add frame). The previous button moves to the previous frame in the animation, if possible. The next button moves to the next frame in the animation. If you're already at the last frame in the animation then the next button will change to a '+' symbol, and tapping it will add another frame to the animation. The current frame button shows the number of current frame, and tapping it lets you jump straight to any other frame.
The handy little preview view shows your current frame while you're editing: useful when zoomed in and you want to see how your changes look. It's also handy to preview your animation and see how it looks while you're editing: tap the preview view and it will play your animation.
Don't like it? Tap the arrow and it will hide itself. Tap the arrow again to show it.
The frame strip view can be found next to the preview view and is minimised by default. Tap the down arrow on the left under the toolbar to reveal it.
The frame strip view contains all the frames in your animation and can be used to easily copy a previous frame. Simply touch one of your frames for a moment to activate the drag and drop feature, then drag the frame over the edit view. If you change your mind, drop the frame back over frame strip to cancel the copy.
Want use a previous frame as a guide for your next frame instead of copying it? Tap on a frame in the frame strip and it will be added as an overlay. Tap again to remove the overlay when you're done, or tap on a different frame to use that as a guide instead.
Wondering about the colours around some frames in the frame strip? Well, there are two markers in the frame strip:
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